Risk is an ideal board game for gamers who enjoy the thrill, adventure and suspense. There are many games on the market that offer a sense of adventure and thrill, but few can match the psychological satisfaction you get when you succeed in avoiding the opponent’s moves. If you want to bring your board game play closer to reality, try Risk.
One of the easiest ways to introduce a group of players to Risk is to divide them into teams. Give each team a small box containing the land and the sea tiles. The land and the sea tiles are using to measure the distance between two cities, and the number of these cities determines the strength of the power of each side. The board will be used as the playing area, and players will get to choose which of the four directions they wish to travel in.
By splitting the group up into teams, the game can then be presented as a race. Two teams, each with five people, are given a hand of cards and two dice. The player to roll the dice with the highest total is the winner of the game.
To decide who will use the dice, the opposing players will divide themselves into two groups, each of three people. Those in the third group are called “double-duty” players. They will not take part in the battle between teams, but they will act as an extra pair of eyes on the dice. The six players will then be divided into two groups, each of five people. Players will then be divided by matching sets of numbers on the board and will act as part of one team.
After this division, the dice are turned over, and players then receive their hands of cards. At this point, it is important to state that no player can be assigned to more than one team at any time. This may seem a little complicated at first, but in practice it can become second nature quickly.
The first card the players receive is the captain, and he can either reveal a number of dice or all of them. The remaining players must decide which way they wish to go. If the captain reveals all of the dice, the game is over. If he reveals only a few dice, the remaining players can choose which direction they want to move.
Once this division has been made, each player must take a turn choosing which direction to move with the dice. If one of the dice is revealed, then the player has to roll it and see if it is a seven or higher. If it is, then the player can choose to move to the end of the line of squares.
Risk can also be played with fewer than five players. As soon as the divisions have been made, each player must roll the dice and choose which way to move with the dice. There are three possible outcomes: a seven or higher, a six or lower, or nothing. In these cases, the number of players that can participate in the game is only two.